Poly Modeling In 3D Studio Max
By Stealth Snake | 3D Studio MaxPoly Modelling is one of the most common modeling techniques. It is easy to use, but it consumes a lot of time and effort as your are required to copy the existing edges to make new ones and then align the vertex of new edges to the blueprint.

Setup the Blueprint
I googled a rife image and I got this one, it is like this one because it is clean and very simple to model.

The rifle image to be used a reference
Start by opening 3D Studio max and set up the rifle image as the blue print. Go to Create>Geometry>Plane and drag the mouse on the left view port to draw the plane, in the Modify Tab use the Parameter panel to change the length and width to match the size of the image.

We'll now have to assign the rifle to image to it. Hit the letter M on your keyboard to open up the Material Editor , here select the first slot and click on the box next to diffuse. The Material/Map window should open up. Select Bitmap, browse to the location of your image and select it. While the plane is still selected click on Assign Material to the Selection then click on Enable Material on View Port.
